![]() To properly replicate the the behavior of a camera in an sRGB monitor using linear rendering tools, we need to use “tone-mapping”. ![]() However this result is NOT photorealistic. We get as a result, an image with high dynamic range, that represents with great accuracy the physical properties of light. When we work with LWF using lineal render engines such as VRay, Corona Renderer, F- Storm, etc.
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